Student Worker Documentary

 

As a student worker, I wanted to capture, on film, everything that made working on campus worthwhile for me, as well as get input from other students on how they feel about it. Seven students were interviewed, as well as two adult staff, and they gave their two cents on the overall experience of having a job, as well as juggling the ordeals of being a student in college.

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Day 1 Check In

My progress for the first day of work. This is a concept drawing of the monster that will be appearing in the game. It is a mixture of Chutulu, an antlion, and an octopus. Its four limbs are meant to grab prey from above and crush it, while the tentacles are there to pull the food into its mouth to feed.

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Documentary Project Intentions

My intentions for this project are to capture what it’s like being a student worker on campus. Students here at Alfred State each have their own set of obstacles, and many have taken it upon themselves to add to them if it means having a greater amount of work experience, more money in their pocket, or whatever else the reason could be. Having a job on campus myself, I can relate to these issues as well, however, my experience is limited to a single place, the coffee shop on campus. Listening to and understanding the scenarios, dilemmas, and experiences of every student here at Alfred State will hopefully give myself and the viewing audience a greater sense of community and gratitude.

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Audio Re-Dubbing Project

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Repurpose Project

I have never seen Pulp Fiction before, in fact, I found this clip while searching for Nicholas Cage clips, but I ended up falling short in my search. This clip is regarded as one the most famous and serious-toned scenes in cinematic history by many, so I decided to have some fun with it. On a comedic whim, I took the serious aspect out of the equation bit by bit by placing pop music after loud sound effects such as gunshots and table crashes, and having them synchronize. I chose songs with very loud parts that pick up that are meant to catch the listener’s attention. The chosen songs in particular are known for being in a generally positive and well-known, and are the type to have people laugh rather than acknowledge them as good songs. I felt that the contrast between the music and scenes were utilized effectively and throw the viewer off accordingly.

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Game Jam

  • Our group began by pitching ideas back and forth, with me writing them down and seeing who agreed on which theme the most. We sat at a large roundtable and were able to speak to anyone in the group due to the close proximity. For the DMA students, we voted on who would prefer a 2D game and who would prefer a 3D game, with 1 strong vote for 3D, 1 weak vote for 3D, 2 weak votes for 2D, and 1 strong vote for 2D, deciding on a 2D game with 2D assets. We then split the roles based on the amount of 2D experience, with the player character animation going to Kasey, and background elements going to Ryan and Thomas.
  • I was responsible for some pre-production, along with creating taco-esque elements in the game. The tacos were originally going to be carrots, but were later replaced with enemies based on carrot/human hybrids. I animated the carrots and gave them walk cycles and death animations. I accomplished the task by creating my idea of what the carrot would look like based on the color palette and tone of the game, and asking for constructive input from others in my group. I also had a team member provide backup sketches to base the final version of the design on. When the main aspects were out of the way, I took it upon myself to create a few more assets for the level design, such as making water and suggesting rocks be made, and also constructing portions of the level itself in Unity.
  • We were delayed when a group member left to attend to his own matters and we did not stop him due to us not knowing he intended on staying gone the whole night. Additionally, we as a group knew we needed more assets, but did not know what else to add, leaving us to brainstorm on extra elements for hours.
  • The game strayed off from the source material greatly, with it becoming more satirical as time went on. However, the gameplay remained mainly the same, with the Bunnyman going around killing carrots on a 2D plane. However, the action of killing carrots was switched to effortlessly walking up to them rather than having a button command.
  • The fact that the team primarily consisted of people with a substantial amount of familiarity of 2D gaming contributed greatly. Additionally, when we were all together, we communicated our ideas freely and we had a sense of trust with one another due to being on the same page for the most part. Organizing a more thorough schedule would have contributed as well, instead of the “meet at noon” plan we had.

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Self Portrait Video

When describing oneself, one usually communicates through verbal means, telling their audience what they like, dislike, their habits, and such. As for me, I consider myself a wallflower, going through life, encountering many things, and simply being there, not making much noise. A simple person, I enjoy riding my Ripstik around, being satisfied with gliding or cruising just as much as I like coasting downhill. I take things easy, I tend to slouch, get distracted, I’m quiet about it. I may not appear to be ecstatic, but there’s a solace to a quiet, enjoyable peace that interests me. These reasons and more are the reasons why I lose track of time, but when the time comes, I move when I have to. Hopefully, I won’t be too late to wherever I want to go.

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